A ruthless alien bounty hunter lands in London hunting his prey—but instead finds himself up against a small gang of meddling teens and one smugly superior robot dog. Guess who wins.
Short Synopsis
When a heavily armed alien bounty hunter named Vex shows up tracking an interdimensional fugitive, London’s property damage quota skyrockets. As K-9 tries to prevent mass destruction (and keep his humans from doing something catastrophically stupid), he discovers that the line between hunter and hunted isn’t so simple—and that Starkey might be on someone’s hit list too.
Extended Storyline
Our tale begins with a typical London evening—dark, rainy, and mildly dystopian. Professor Gryffen is brooding over his quantum portal again (honestly, this man needs a hobby that doesn’t involve interdimensional calamity), while K-9 and the kids argue over Starkey’s questionable choice of snacks near delicate lab equipment.
Enter the Bounty Hunter. He’s big, armoured, and clearly designed by someone who thought “Predator” could use more neon. His mission: capture a fugitive alien who’s been hiding on Earth, no matter how many explosions it takes. Within five minutes, he’s vaporized a hover-drone, scared a cab driver into early retirement, and pinged every government alarm in the city.
The Department, of course, is immediately involved. Inspector Drake sees this as the perfect excuse to get her hands on some alien tech—and maybe K-9 while she’s at it. Jorjie, ever the rebellious rich girl, insists they can’t let Drake capture the bounty hunter or his target. Starkey agrees, mostly because doing dangerous things seems to be his hobby. Darius mutters something about “hazard pay,” and Gryffen starts explaining temporal wave interference in the background until everyone quietly ignores him.
K-9 soon tracks the bounty hunter’s energy signature to a warehouse (because of course it’s always a warehouse). There they discover the fugitive—an unassuming alien disguised as a human janitor who’s just trying to live a quiet life binge-watching Earth TV and avoiding disintegration. The bounty hunter, naturally, has other plans.
A thrilling chase ensues, featuring K-9’s hover mode, several blaster exchanges, and at least one awkwardly executed roll from Starkey that probably wasn’t in the script. But things take a turn when K-9 learns the fugitive’s “crimes” are less galactic-terrorist and more “escaped slave.” The bounty hunter, it turns out, is working for a regime that uses captured aliens as forced labor.
Cue the moral dilemma section of the episode:
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Gryffen argues that meddling could endanger Earth.
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Jorjie insists they must help.
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Starkey makes a passionate speech about freedom.
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K-9, after calculating a 98% chance they’ll all regret it, sides with the humans anyway.
In the climactic showdown, K-9 outsmarts the bounty hunter by luring him into Gryffen’s dimensional gate and using a feedback loop to open it mid-combat. The hunter is sucked back into the void, yelling something villainous and vague, while the fugitive escapes to safety. K-9 seals the rift just in time, ensuring the gate doesn’t accidentally turn London into cosmic soup.
With the crisis averted, Drake shows up late to the scene (as usual) demanding answers. Gryffen pretends to know nothing, K-9 plays dumb with impressive deadpan delivery, and the kids exchange the kind of smug grins that say “we definitely committed at least three interplanetary crimes today.”

