End of the Line Part 2
STORYLINE
We pick up right where Part 1 abandoned us: the train is empty, the Doctor is confused, and Peri is wondering why she ever leaves the TARDIS without hazard pay.
The Doctor rummages through the deserted carriages looking for clues. Peri points out that the train is still moving at full speed. The Doctor insists this is “perfectly fine.” Peri insists that “perfectly fine” is Time Lord code for “brace yourself.”
Suddenly, the train lurches violently. The lights flicker. A strange humming fills the air—the sort of ominous hum that tells you the universe is about to be unhelpful.
A shimmering rift opens in the aisle like reality has developed a zipper. Ethereal tendrils—part mist, part lightning, part nightmare fuel—whip out and grab the Doctor.
Peri screams. The Doctor shouts something about “trans-dimensional displacement.” This does not help.
The rift spits the Doctor back out like it tried to eat him and found him too chewy. But now they know: the passengers didn’t leave the train—they were sucked into some sort of alternate dimension, presumably one with worse seating.
Just then, the train begins accelerating beyond safe limits. Peri begs the Doctor to stop it before they derail. He tries. The controls ignore him like a bored cat.
The Doctor finally forces the emergency brake manually, nearly wrenching his shoulder out of its socket. The train grinds to a halt, sparks flying everywhere.
The doors open to reveal… absolutely nowhere recognizable. Not a station, not a platform—just a swirling, uncertain landscape where physics has clearly taken PTO.
And something is waiting for them in the mist.
To be continued, because of course the cliffhanger appears exactly when your nerves fray.
Free-Fall Warriors Parts 1 - 2
STORYLINE
Part 1: “Parachuting Into Trouble, Because Why Not?”
This story stars the Free-Fall Warriors—a squad of hyper-trained galactic soldiers who apparently looked at “normal warfare” and decided, “Needs more plummeting.”
We open with the team mid-drop, hurling toward a planet’s surface in specialized grav-suits that let them steer mid-fall. It’s extreme sports meets military strategy—basically skydiving with more explosions.
Their mission: infiltrate an enemy stronghold undetected.
Which, naturally, goes wrong immediately.
Their comms glitch. Their landing zone changes without warning. One warrior nearly collides with a flying creature that looks like a pterodactyl crossed with an air fryer. And when they finally hit ground, they discover they’re not alone.
Something has been stalking the jungle around the enemy base—something big, unseen, and extremely uninterested in letting them complete their mission.
The commander decides they’ll set up camp, scout the perimeter, and try not to get eaten before breakfast.
A noble goal.
Part 2: “Good News: The Enemy Is Nearby. Bad News: So Is Everything Else.”
The Warriors proceed through dense alien jungle, the sort filled with plants that want to stab you, poison you, or express unsolicited opinions.
They locate the enemy compound—a fortress protected by automated turrets, forcefields, and guards who look like they have dental plans worth killing for.
Before the Warriors can enact their infiltration plan, the jungle monster finally reveals itself.
It is… large. Very large. Big enough to make “run” a team-wide strategic objective.
The creature tears through the undergrowth, scattering soldiers like action figures dropped by a bored toddler. The Warriors fire back, but their weapons barely slow it.
The monster—clearly having a great time—forces them into the enemy base early. The automated defenses open fire on everything, including said monster. It becomes a three-way brawl between the Warriors, the guards, and a living wrecking ball with claws.
The Warriors dive inside, sealing the doors behind them just as the monster slams into the wall with enough force to reconsider architecture.
Inside the base, the commander says, “Right. Improvisation phase.”
In other words: everyone is doomed.
Star Tigers Part 7
STORYLINE
We rejoin the Star Tigers after their explosive victory over the Star Council’s depot—and their disturbing discovery of a massive Dalek-supported command platform lurking in the region.
Part 7 begins with Prince Salander brooding over star charts, Harma calculating enemy projections, Taiwo working on hyperspace navigation, and Daak doing his usual contribution to team morale: sharpening his chainsword aggressively enough to be classified as percussion.
The Tigers’ new intel reveals that the Dalek–Council alliance is accelerating. Fleets are mobilizing. Outposts are falling. Resistance worlds are disappearing from comms in ways that suggest something between annihilation and administrative oversight by Daleks.
The Tigers decide they must stage a reconnaissance mission to the Dalek command platform—the massive, heavily armed monstrosity that looks like a Death Star built by people who hate curves.
Taiwo brings them in close under cloak. Salander insists they stay stealthy.
Daak immediately breaks stealth by shouting when he sees a squad of Daleks.
The team is forced to land and investigate. Inside the platform, they find something horrifying:
The Daleks aren’t just aiding the Star Council—they’re reorganizing it. Replacing officials. Installing new “compliance units.” And absorbing entire populations for “processing.”
That word never means anything pleasant in Dalek.
Suddenly, alarms blare. The Tigers are discovered. Daleks converge from every corridor like deadly Roombas.
Cue chaos.
Taiwo bolts for the ship. Harma lays down cover fire. Salander tries to rally everyone.
Daak charges the Daleks with all the fury of a grief-powered bulldozer.
The team escapes by the skin of their teeth, blasting away from the command platform as Dalek saucers give chase.
The final panels show Daak on the ship’s ramp, glaring back at the Daleks: “One day, I’ll come back… for every last one of you.”
The Daleks don’t respond, but you can feel them sweating.
